Time for the second game in our small Dragon Rampant campaign, can Boris get away with the loot or is he going to learn that the Nipponese are not as much of a pushover that he thought?
Scenario Two – Wagons Ho!
Following the successful village raid, Boris’s warriors are transporting the results of their pillaging back to the main barbarian camp. The wagons are slow however and from the hills surrounding the path, vengeful eyes look on.
The table should be set up so a road runs along the length of the table 6” wide. Hills, woods, building etc. should cover the remaining table, the denser the better.
One wagon model per loot counter will be required
The winners of Scenario One deploy the wagon models on the road in a line, one wagon should be touching the edge and then a 3” gap between each wagon. They then deploy their units so that each unit is within 6” of at least one wagon.
The ambusher deploys with their units touching a table edge on the second half of the table.
The defender has the same units they had in Scenario One.
The attacker has any units that were not destroyed in scenario one together with an additional 18 points of support.
Wagons will automatically move 6” forward at the start of the defenders turn unless an ambushing unit is within 1”
Ambushers can attempt to capture a wagon on an 8+ roll If a wagon is captured defender may capture it back by putting a unit in btb with the wagon – it is assumed a new driver takes over.
If a wagon is captured by the ambusher then it stops moving.
- Ambusher gains 2 Glory for each wagon retrieved
- Defender gains 3 Glory for each wagon that exits the far end of the table
Normal glory quests are also used in this game.
Game ends when either all the wagons have left the table or have been captured