Month: January 2018


Time for the second game in our small Dragon Rampant campaign, can Boris get away with the loot or is he going to learn that the Nipponese are not as much of a pushover that he thought?

Scenario Two – Wagons Ho!

Following the successful village raid, Boris’s warriors are transporting the results of their pillaging back to the main barbarian camp.  The wagons are slow however and from the hills surrounding the path, vengeful eyes look on.


The table should be set up so a road runs along the length of the table 6” wide.  Hills, woods, building etc. should cover the remaining table, the denser the better.

One wagon model per loot counter will be required



The winners of Scenario One deploy the wagon models on the road in a line, one wagon should be touching the edge and then a 3” gap between each wagon.  They then deploy their units so that each unit is within 6” of at least one wagon.

The ambusher deploys with their units touching a table edge on the second half of the table.

The defender has the same units they had in Scenario One.

The attacker has any units that were not destroyed in scenario one together with an additional 18 points of support.

Wagons will automatically move 6” forward at the start of the defenders turn unless an ambushing unit is within 1”

Ambushers can attempt to capture a wagon on an 8+ roll If a wagon is captured defender may capture it back by putting a unit in btb with the wagon – it is assumed a new driver takes over.

If a wagon is captured by the ambusher then it stops moving.


  • Ambusher gains 2 Glory for each wagon retrieved
  • Defender gains 3 Glory for each wagon that exits the far end of the table

Normal glory quests are also used in this game.

Game ends when either all the wagons have left the table or have been captured

Episode 344 – Pull up a chair and linger a while

In which Mike gets a classy cohost in the form of the wonderful Conrad. Its been a while since we last heard from him and this episode is a catch up on whats been going on in his gaming life and how he seems, for the moment at least, t have recaptured some hobby mojo. Now I can’t promise that we stay totally on topic for the 80 odd minutes of the show, just as I can’t promise that Conrad doesn’t get a bit silly in places (he is old and senile after all) but hopefully you’ll find it worth listening to.

A cute puppy, cause frankly, puppies means clicks

Direct Link:

What A Feeling ….

Take your passion
And Make It Happen

Parts of lyrics from Flashdance sung by Irene Cara and as far away from hobby as you have thunk!

“Get that man his frog pills!” shouts Spooner and Mike!
“No! It’s okay, I’m not having one of my moments … honest! says I.

What’s this all about you may ask – perfectly legitimate question. Well I appear to have the embers of my hobby mojo slowly returning. I’m excited about doing stuff. These last few months have felt a chore to be quite frank. Building for the club 40k campaign, trying to fulfil the painted BA army quest for 2017. It all just seemed like I had to do it because I was chasing that dangling carrot again. So what’s changed then? Well I’ve started 2017 playing Bolt Action. We’ve been playing a lot of 8th edition 40k and as much as I love the game, I’m playing my current 1500 pts with a few blank bases. That too me is as much a reminder and downer of the fact that I have not built the stuff. This should have a positive effect on me to spur me on and build, but it really hasn’t done that at all.  So Nick (my regular Friday gaming partner) and I have gone back to playing Bolt Action and it’s just so refreshing and surprising (still) how good the game is. Add to that the fact that all my models have paint on them but some are just undercoated , but it feels valid and complete playing with the army unlike my Ad Mech in 40k.


However we are in the throws of the 2nd round of the 40k campaign and I have to build my 1500pts and preferably 2000pts. Playing the BA has helped me because the army has stuff painted and built. I’m even thinking about quick ways of getting some base coat and washes on the Ad Mech to at least have them there with some colour for later this year. The big thing is that I am slowly getting there. I’ve just finished building my unit of Infiltrators and they are absolutely gorgeous figures.


Then along comes Gaslands. I’ve been longing for a good car game a la Mad Max. I played Car Wars, Battlecars and Dark Future in the past. Each have their issues and niche in my gaming past. Dark Future certainly came the closest for me in terms of being that game but the rules mechanics were very detailed – but still fun. At the end of the day you need to play these things regularly to ensure the lurv. I’ve been watching the buzz on the Facebook Gaslands group and seeing the pictures of people’s creations, and quite frankly its really inspiring to see this stuff. I had my first few games in the last week (25 cans only) and have got a real feel for the game and it has my juices going. There are a few interested parties at the club too as I demoed the game with some club mates 2 Sundays ago. We’ve got stuff wrong for the first few games but I’m fairly certain the next game which I will play this week will go to 50 cans.

But the big thing is that I grabbed my Route 666, Devils Highway cars which I had got from the Kickstarter and have prepped and undercoated and put paint to at least one vehicle. I’m so looking forward to completing this and I got to use my airbrush again and chipping fluid!


I’ve also been using my airbrush on club terrain for the 40k campaign. Its all fairly basic MDF buildings but when you add some paint to them, it brings them alive. The building in first pic below is complete, and the 2nd are WIP. I need to highlight them, do some stencilled letters – both via the airbrush and then use weathering magic on them, varnish and then on to the next ones.



I played Epic today at the club and realised how much I love this game and want to play it more. I’m seriously considering going to the one day Full Scale Assault EpicUK event which you can find more about here. It would mean just putting an undercoat, base coat and wash on 2 warhound titans, 2 thunderbolts, an imperial commander, a spaceship and 2 drop pods. I’d have to base stuff where appropriate but the army is yellow with a wash and is good enough to put on the table. I can go back to it to do any fancy stuff. I think I will okay the day out with SWMBO and go as the event will spur me on to put paint on the above models.

In painting the Gaslands car, I realised what the blocker was re finishing my BA stuff off. The batch of figures is too big. I need to stick to 2 or 3’s and I feel that I will achieve and see results quicker and that will spur me on to the next batch. Its worth giving a go!

Onwards and upwards, I feel energised and excited about getting stuff done!

Boris Smash

As you will have seen from Matts latest article we have kicked off our regular Monday gaming sessions with the first battle in our mini Dragon Rampant campaign.  As expected, Boris unleashed hell on the small unsuspecting village and his warriors, ably led by his wife, walked away with all the treasure, leaving a few battered and beaten defenders to face the wrath of their liege lord.

We decided that we would create 60 point armies and then pick units from that pool for each game that we played

Boris has the following pool to choose from

  • Boris BearRider (Elite Riders, Level Headed, Blessed Weapons)
  • Sons of Crom (Bellicose Foot)
  • Witches of Stygia (Bellicose Foot, Spellcaster)
  • Mamas Boys (Bellicose Foot, Fearful, Terrifically Shiny Armour)
  • The Jotun (Heavy Infantry, Offensive)
  • The Steeds of Nabol (Heavy Cavalry)
  • Thruds (Heavy Infantry, Offensive, Enchanted Weapons)
  • The Tribe (Light Missiles)
  • Hounds of Lod (Lesser Warbeasts)
  • Hruk (Greater Warbeast, Ponderous,Fear)


and for this initial raid he used

  • Sons of Crom (Bellicose Foot)
  • Mamas Boys (Bellicose Foot, Fearful, Terrifically Shiny Armour)
  • The Jotun (Heavy Infantry, Offensive)
  • The Steeds of Nabol (Heavy Cavalry)
  • Hounds of Lod (Lesser Warbeasts)


As I said above the game ended up in a victory for Boris’s forces but it was not without a cost as The Sons of Crom will enter the next battle Fearful.  They do have 3 Will of the God Points though as do the Mamas Boys so a couple more successful things could see them gaining a reroll.

The next scenario will see the treasures being taken back to the main encampment whilst the forces of Tetsuo try to redeem themselves for their previous failures and hope than their lords steely gaze doesn’t fall on them.

Boris SMASH!!!!!

Oh and if you ever thought that Matt had a slight Samurai obsession, then the table he was able to put together won’t disavow you of that 🙂


A Warlord’s price

The village was still smouldering as the column of samurai approached through in the afternoon sun. Bodies were strewn through the pathways between the buildings and the wounded stood and bowed as the daimyo and his entourage made their way to the centre.

‘My lord, we were not expecting you so quickly’

The junior officer was shaking as he stood in the clearing, head bowed.

‘The gaijin approached under cover of darkness and fell upon us without warning. We mustered as quickly as we could but they came at us from all sides. Those that stood to first, were cut down. The rest of us barely were able to fend them off.’

Tetsuo looked around at the survivors. As his glance moved from man to man, they quickly looked down in order to not meet his his steely stare.

‘It seems that the officer in charge of this garrison was ill prepared and it was only that those animals had grabbed what they wanted that made them leave. Where is the leader of these men?’

The junior officer gestured to a corpse by the signal beacon.

‘Akita-san was killed trying to summon reinforcements, my lord’

Tetsuo shifted in his saddle to look back to one of his retainers.

‘Given his death, make sure that my displeasure is visited upon his family’, Tetsuo ordered through gritted teeth.

A lightly dressed warrior jogged into the village clearing and knelt in front of Tetsuo.

‘Lord, they are heading west with wagons. They seem to be making their way back to the border’

Tetsuo turned as was about to call for the wizard, but the wizened old man was already standing alongside the daimyo, where only seconds before there had been empty space.

‘Xin Loi, I will chase the barbarians down myself’, Tetsuo lowered his voice ‘Go to your…..allies and see if they will join me.’

The wizard’s voice was like cracking twigs, ‘You know the price they will ask?’

Tetsuo snapped back ‘Yes! I am not a fool, but they will earn their reward’.

The warlord turned his eyes to the west. These invaders didn’t know what they had started, the cost for his kingdom would be high but what was to come would mean that the army of Tetsuo Fujitaki would be feared across the whole world.

Chicago Way – Initial Thoughts

IMG_0633.jpgYou wanna know how to get Capone? They pull a knife, you pull a gun. He sends one of yours to the hospital, you send one of his to the morgue. *That’s* the *Chicago* way! 

In an effort to get the pile on unplayed games reduced Matt and I were able to arrange an impromptu gaming session yesterday (thank the gods that our children get along so well) and we decided that we would break out Chicago Way.

We had been talking about playing this one for a while – Matt is a bit of a sucker for gangster games – and given that it is based on the Dead Mans Hand ruleset (one of our favourite cinematic games) we had high hopes for a fun afternoon.

The game has four different factions (Prohibition Agents, Police, Gangsters and Moonshiners) and Matt decided that he would play Prohibition Agents against my Gangsters led by the lovely and not at all psychopathic Dapper Dan.

As is usual for the first time that we play a game we didn’t actually read the rules beforehand so just picked what we thought we had cool models for.  This did lead to some stupid equipment mistakes on my part ($1500 for a Tommy Gun!!!!) and meant that we didn’t use the vehicle rules at all.  This was probably a mistake on our part given that the first sentence of the vehicle section is “Vehicles are a key part of The Chicago Way” but you live and learn and it gives us something new to try next game.

One of the big differences between this and DMH is that each game is just made up of a single scenario, rather than the 3 interlinked scenes of the earlier game.  To offset this, the game is very much designed around playing a campaign, similar to the campaign system in the second DMH book, Legends, which is focused around your gang gaining control of Chicago.  We ended up just deciding to have a straight shoot out type game so played the Massacre scenario with $10000 gangs.

The table set up

I had Dapper Dan, Machine Gun Moll (Hitman) 3 Hoods and 3 Thugs.   Matt had Agent Smith, Tintin and a seemingly endless supply of Prohibition Agents.

At the end of the game Dapper Dan was in handcuffs (having been smashed in the face by the stock of a Tommy Gun) most of the crew were dead, Machine Gun Moll had fled the scene and I would have to put up with Matt endlessly crowing about smashing me.

As hoped the game had provided some excellent cinematic moments, my favourite being Moll opening up on 3 of the Prohibition Agents with her tommy gun.  I could just see the slow motion of the ejector port as the brass cartridge cases fell on the floor around her as she tried to rescue her man from the government lickspittles.  She failed, but that doesn’t make it less cinematic 🙂

Dapper Dan and his crew down for the count

All in all it was excellent fun and we will be definitely playing a campaign of it later in the year.  If you like DMH then you owe it to yourself to give The Chicago Way a try, you probably won’t regret it.

You just fulfilled the first rule of law enforcement: make sure when your shift is over you go home alive. Here endeth the lesson.

Episode 343 – NYSOS

In which Mike and Matt record the first FD episode in 6 months. 6 months of peace and quiet ruined by a couple of middle aged old men blethering on about playing with toy soldiers. We have a very brief catchup on what happened in the second half of 2017 and then launch into discussion of plans for 2018. Hopefully those plans include more audio shows. But you know what they say about the best laid plans of mice and men…


Direct Link:

Narrative Gaming

I’ve talked in the past on various audios about how I have to see the narrative of a game unfolding like a movie for me to get fully involved in it.  Those cinematic moments when the fate of the world (or at least the game) is held in the balance.  Its one of the reasons I am a big fan of Dead Mans Hand as the whole structure of the game lends itself to those moments, normally, it must be said, involving Matts protagonist dying in horrible ways.

This is part (a large part) of the reason I have fallen out of love with playing tournament Malifaux, I’m just not seeing that story anymore, its become almost mechanical to me.  Its also, I believe, the reason I don’t get on with games such as Guildball or Warmachine,  the rulesets are designed with event play in mind and thus the mechanics used don’t help with the cinematic moments in the way that DMH or 7TV do.

Which sort of brings me to the point of this post.  As I said the other day Matt and I are embarking on a 6 week campaign of Dragon Rampant with our own custom scenarios to provide that narrative element.  Now Dragon Rampant is an excellent framework for making your own stories, the generic nature of the units enables you to fully express your army the way you want to do, but it doesn’t have the ongoing narrative element that would take it to the next level (of storytelling, not game wise)

So being an old school gamer I have done what old school gamers tend to do, I’ve written up some extra rules that we are going to try out to add that ongoing element.

Now I’m not sure if these will work or not –  we won’t find that out until we play the campaign – but I’ve run them past Matt and he says he like them so thats at least part of the job done.

So for your reading pleasure, i present to you

The purpose of these is to encourage players to build a narrative for their forces over a series of games and help create those epic tales for nights down the pub going ‘Do you remember when …”

NOTE: Some of these rules apply different traits to the units.  These traits do not cost any points (and in the case of Fearful do not make the unit cost less)


  • Every unit that is destroyed must roll a d6. On a 3+ the unit can be used normally in the next game.  On a 1 or 2 however the unit gains the Fearful Rule for its next battle.  The unit will retain the Fearful rule until it survives a battle.  If the unit started with the Fearful rule then it will make future tests at -2
  • If one of your units is destroyed by the same enemy unit in two games then then enemy unit now causes Fear against the destroyed unit. However the destroyed unit is out for revenge and now has Hatred against the unit that destroyed it.


When things are going for you it can feel like you have the gods on your side.  It would be lovely if this was true J

Every time a unit achieves one of the following things it receives a Will of The Gods point (WotG)

  • Wins a combat
  • Gains Glory
  • Recovers from being battered (the gods must be on your side)

Between games units can trade in WotG points for a once per game reroll (dice can only be rerolled once, second result stands even if worse, you know, usual sort of thing) according to this table.  Obviously the reroll can only be used on the unit that is spending the WotG points

  • 1st Reroll costs 5 WotG
  • 2nd Reroll costs 10 WotG
  • 3rd and subsequent rerolls cost 20 WotG

You may also trade in 10 WotG points to add an optional extra to the unit – so for example a unit of Bellicose Foot could trade in 10 WotG points to equip themselves with Terrifically Shiny Armour

Let me know you thoughts please, or suggestions for other things we could add

Oops …. I forgot some stuff for 2018

Ok its not a big deal but when lying in bed thinking about what I had written I realised that I had forgotten two further things that I want to achieve in 2018. So without further a do:-

  • Relic Knights V2 is due out this year. When it does come out I anticipate playing it so no doubt there will be some painting and playing and building of some sorts during the year.
  • ebaying excess schtuffings – with the great garage clear out, I have stuff that needs to be ebayed or moved on. As many of you know who deal in the world of ebay, this can be a laborious and demoralising task. I guess there are 2 approaches I could adopt, a little often or one huge lot a month. We shall see where that goes!
  • Wonder if any one will notice this little addition to this article (tee hee – tweet if you did 04/02/2018). I’m interested to see where Saga V2 goes so will definitely be looking out for that in the new year!

As an update to the status on my weight, I weighed myself today and the scales showed 14stone 7.5lbs. I’m sure my jeans were weighed down from walking in the rain! So in fact I am looking at losing 2stone 7.5lbs this year!

As a finalle, I thought I would show you the Trello Board I have so far for 2018. Voila!


Getting our campaign on

Well it seems like a new year has sparked some life back into the Fools Daily collective and Matt and I have decided that Monday afternoons are going to be our regular gaming time for the next few months.

First up we are going to play out a small Dragon Rampant campaign – basically 6 linked scenarios with some rules (that I haven’t written yet) for continuing with the same force (injuries, heroic prowess etc.)  as Boris Bear Rider invades the land of Nippon which are defended by Mattsuki San (I have no idea what Matt calls his general, probably that one with big stick)

First scenario is something like this:

Scenario One – Border Raid

The eyes of Boris Bear Rider have turned enviously to the fertile lands of Nippon and his scouts have identified a small village just waiting for its riches to be plucked.  As dawn breaks, he launches his forces into attack.

Setup: The table should be set up with a group of buildings (5-6) in the centre, representing the village.  No building should be closer than 12” to the long table edge and 24” from the short edges (basically a 2’ square in the middle of the table).  There should also be a piece of terrain that represents the alarm beacon. Place a loot counter on each building

Deployment: Defender deploys half of his force within 12” of the village and can deploy within the village itself.  The other half is held off table waiting for an alarm that may never come.

Attacker can deploy within 12” of either short edge.

For the first 3 turns of the game visibility is restricted to 8”, after 3 turns the sun has risen and you can see normally.

The attacker is trying to loot the village.  Any attacking unit that is next to a building with a loot counter may attempt to loot it by using their activation.  A 7+ is needed.

The defender, unsurprisingly is trying to drive off the attacker.  Once the attacker has been spotted the alarm can be raised.  Any unit that can see an enemy unit and is NOT engaged in combat can raise the alarm.  If the alarm is raised then the defender can light the beacon and in the next turn will be able to deploy their reinforcements.  To do this a unit needs to be in contact with the Beacon and needs to roll a 7+ in their activation.

Reinforcements can be deployed on any table edge

The game ends when either of the victory conditions is achieved

  • Attacker gains 4 or more loot counters
  • Defend destroys or batters at least 50% of the units in the attackers’ force.