Month: June 2019

Casting Call

On the 6th July I am attending the 7TV Pulp day that is being run by the wonderful chaps from Wargames Illustrated – I believe it is the biggest event they have ever put on with 30  folks descending on them for some Pulp action.

To this end of course you need some models (which need to be painted!!!!) so enter the cast of the award winning (bad awards are still awards right?) and groundbreaking show Dr Möbius.  Set in the interwar years, it ran for two seasons and was notable in the fact that it was one of the first series put out by the studio that featured a nominal ‘bad guy’ as the lead – though as long time fans of the show will tell you Möbius is more misunderstood than bad.

Heralded by TV Times of the day as ground breaking television (I’m sure there is no correlation between reviews and advertising spend) I present the cast of Dr Möbius;


IMG_4678Dr Möbius was played by Austrian actor Oskar Brandhaur.  Möbius is obsessed the occult and how he might save the human race from the inevitable doom that he sees coming after the devastation that World War One caused.  In season one his efforts were concentrated on genetic manipulation, ending in the great Octomonkey experiment which accidentally caused the death of his niece Illse.  In season two however his mind turns to robots with Steel and Logic winning out over squidgy biology.

IMG_4682American Agent Katie Darwin was played by Samantha Huggins.  Originally a guest star in a season one episode, for some reason (two reasons?) she proved very popular with the male audience members and was brought in as a full time cast member for season two.

Trivia, her catchphrase ‘Peel me Another’ is commonly thought to be a shot at The Avengers (which was on in a similar timeslot) but is actually related to her strange obsession with bananas.



The 3rd member of the main cast was Maria but it is actually unknown who was inside the costume at any one time, indeed the studio continued to put out rumours that she was actually a robot throughout the run of the show

Maria acted as Möbius’ conscience on the show and was considered one of the most popular characters – though given the appearance of the suit it is a wonder that the studio was never sued by the estate of Fritz Lang

Also Starring

also staring.png

  • Victor – Stanley Smythe-Bronson
  • Jarvis – Frank Marshall
  • The Iron Man – Peter Mayhem
  • MCC Scientist – Andrew ‘Brainbox’ Strauss

And Introducing


Felix as Felix.

Felix was Oskars actual dog and was actually paid more than Oskar as a way to get around paying taxes – no income tax on a dog.  This would come back to haunt Oskar when he was prosecuted for Tax Evasion but thats a story for another time.


So there you are, the cast of Dr Möbius.   This is one of the things that I like most about the game, you can let you imagination run wild as you make up TV shows to fit the models that you’d like to use in any particular scenario.  Of course how far you go with that background is up to you but its one of those things that I feel has gone out of gaming for the most part – we are content to be spoon-fed characters and their stories are not in our hands but in those of the game producers.  7TV bucks that trend and long may it continue.  Narrative game play for the win.

Oh and if you are interested in what I am actually using them all as from the Pulp box

  • Dr Mobius is a Deviant Doctor
  • Agent Darwin is a Femme Fatale
  • Maria is a Hulking Henchman
  • Victor is a Dark Disciple
  • Jarvis is a Working Stiff (often said about Franks acting)
  • The Iron Man is a Mechanical Man
  • MCC Scientist is a  Scientist (duh!!!)
  • Felix is a Lesser Animal Companion



Episode 354 Man O’ War


In which Captain Mike and Seaman (3rd Class) Matt go all nautical and talk about Man O’ War, the game of ship battles in the world of warhammer. As you will hear, the show swings between points like a rudderless barge and Matt in particular goes on a bit of a punfest though I think he manages to avoid most of the ruder (rudder????) ones and we most definitely don’t get into Captain Pugwash – its not true anyway. We also touch on Dreadfleet and in a weird roundabout way Star Wars Armada. Oh and beardy old historical types. Question what happens when you become a beardy old type yourself? Do you flip over and start berating the youths for showing no respect?

Direct Link:

Episode 353 – Bloodbowl


In which Mike and Matt (Jim and Bob unfortunately had other commitments) continue with their chat about Games Workshop big box games of the 1990s, today talking about the game which is probably the longest lived of all the content that GW has produced – yes its bloodbowl.

From its beginning in 1986 to its current thriving state (the new halfling team is just wonderful) we give a very speedy run through of the history of the game and talk about why it has survived so long.

Mike manages to resist going on another rant about Dice Cups and Matt , for once, doesn’t poke the angry bear with a stick. He is prone to doing that you know, he just wouldn’t let it lie.

Must admit this chat brought back some great memories of smashing opponents into the ground and leaving their seasons in tatters as they tried to compete with only 5 fit players. Thats why we play right? Right? Hey, where are you all going? We have sweets!

Direct Link:

Episode 352 -Necromunda

In which Mike and Matt start a series of casts talking about the Games Workshop big box games of the 1990s, which is a depressingly long time ago. The boy Rory wasn’t even born when some of these came out which is a way I suppose of the universe letting you know that you are just some sort of piece of navel lint at a cosmic scale. Now there’s a downer for today. Still you can cheer yourself up by listening to us. Well its not a punishment is it? Oh it is. Well shouldn’t have been naughty then 🙂

Direct Link:

Apocalypse, New

See what I did there?? Comedy genius.

For those of us that are followers of GW, you’ll be aware that this coming weekend is Warhammer Day. There’s some bits and bobs that are going on sale and all sorts of shenanigans at local stores to support the day and the slight rebranding with a new logo.

What has got me excited, however, is it’s also the day that the new version of Apocalypse goes up for preorder.

Back in the olden days, those of us that played 40k often had collections that exceeded the normal 2k points or so, or fancied putting 2 or 3 armies together in a big game. GW listened and bought forth the first version of Apocalypse. It provided a framework to have massive armies including titans and other superheavies.

It was ok. Really just a different force organisation chart but still used the standard 40k rules. As such, games bogged down once they got too big and time could run out (or it got boring as your opponent moved his detachment of 200 Ork boyz).

The old geezers amongst us just said ‘Play Epic if you want that sort of game. Epic wasn’t supported but you could still get the rules from specialist games.

40k moved on and became a more streamlined game as it went through a couple of editions (IMO). Lots of new models and a couple of new armies were added. Gamers be gamers, we continued to collect armies waaaaay bigger than we needed.

So, what about Apocalypse, now? (I am brilliant!)

From what we have seen, this is a stand-alone ruleset that allows you to use your oversized 40k armies to play big games. There seems to be a deck building element (that has been used very successfully in Warhammer Underworlds) although initially it seems all cards can be bought at the outset.

The squad seems to be the lowest unit size (no individual model removal that I can see from the teaser vids). The rules look very similar to the Epic rules with a touch of AoS/40k streamlining included.

GW are also making all the datacards for all armies available online.

It has certainly piqued my interest and I shall be ordering it on Saturday.

I have had the idea of an Inquisition led Crusade force for quite some time, played with the idea in Epic but it looks like it will happen in Apocalypse now. (It’s the joke that keeps on giving!!)

Episode 351 – I aint dead yet

In which Mike and Conrad spend some time finding out whats been happening in Conrads gaming life. Unlike the other two Conrad has still be playing regularly and travelling to events and stuff, things that, as you know, were sadly missing from Matt and Mikes past 18 months. So what do we learn. Well there are games from GW that have really complicated names, Shadespire and its variants are like crack cocaine to gamers, the new Tanelorn venue actually isn’t that new and also has a complex backstory that would make George R R Martin think, blimey thats a complicated back story oh and that Conrad is still one of the nicest men in gaming and fortunately doesn’t have a stroke whilst we are recording. Unless Red Braces is a euphemism that I’ve somehow failed to pick up on.

Direct Link:

Episode 350 – It’s a Wonderful Life

In which Mike and Matt make there long awaited return to the podcasting pool. Ok some people wanted us to come back. Well at least one person so this is for him. Yes after over a year away we’ve actually carved out some time to record something, even if it is basically what we have been writing on the blog for the past few posts. Its like an Audible version. Hope you like it and we are certainly planning on doing more but as with all these things it will be when it will be.

Direct Link:

(Battle) Field of Dreams….

As some of you will know from reading Mike’s earlier blog and following us on Twitter, we really like Saga – Age of Magic.

There appears to be a lot of similar, like minded people out there so I thought I’d make a step to see if we can create a bit of an event scene for it.

I’m running my first Saga event on the 24th August at our old friends, Battlefield Hobbies to see if we can get a bit of buzz going. It’s called Here Be Dragons (it’s uncharted territory and, well……..dragons!!) and if there’s enough interest it’s one that we can take in the road to other venues too.

The aim is to create a friendly environment for people to come and play new people and show off their warbands under the guise of a vaguely competitive event. Much like the 7TV and Dragon Rampant days that we have attended at the excellent Board in Brum (go there if you are in the vicinity!!).

This link to the rules pack may or may not work, but it’s in the Saga FB group or ping me on Twitter if you are interested…….

Over Invested??

Got another DnD session tomorrow in Birmingham and as I sit here watching the cricket I’m thinking about how my character has developed over the past year and wondering if other folks do the same sort of thing.  I mean I know I tend to over invest in the story aspect of miniature games but surely RPGs are different and everyone has the same sort of story thoughts.

Krunk started off as a typical thick Half Orc Berserker running every which shouting monster.  The rest of the party would continually make jokes about child reins for him as he would get them into (and fortunately out of) bad situations but as we went on he was becoming more and more one dimensional to play, after all there is only so much you can do with that sort of character.  At this point I didn’t really have a lot of background for him beyond some character traits that had developed over the sessions but after we rescued a wizard I decided that I would use the offered reward to increase my intelligence – so Krunk wrote the following letter (which brought a collective smile to our DnD Whatsapp group)Screenshot 2019-03-03 21.28.38.png

This increased my intelligence to 10 and I decided that what had actually happened was that the wizard repaired some previous brain damage that Krunk had sustained and that he would start to remember where he came from and his back story.   Combining this with starting to take levels in fighter rather than barbarian as if some previous knowledge was returned.  Of course this all meant that I needed to come up with some more backstory and more importantly communicate this not only to my fellow party members but also our lovely DM Joel so that if he wanted he could incorporate threads of the story into the ongoing campaign narrative – this is the mark of a great DM, they let the players direct the story rather than imposing their vision on the players.

To this end I came up with a 10 things that you didn’t know about Krunk list that sketches out in broad strokes the tragic story of his life

  1. Krunk was leader of his tribe and was married to his childhood sweetheart Kayala
  2. His brother was jealous and murdered Kayala framing Krunk
  3. Krunk was stripped of leadership by the tribal moot and made into a slave
  4. His brother was not satisfied with this and continued to humiliate Krunk at all times.  
  5. Krunk tried to escape but was chased by the tribal warriors and went off a cliff into the sea, smashing his head into a rock.
  6. He was washed up the coast of another island with no memory and reverting to his primitive instincts
  7. Dwayne was washed up with him.  Was it the rock that caused the brain injury?
  8. Inadvertently the wizard has repaired the brain damage so his memories and original personality are returning
  9. Who knows what that personality is?
  10. Krunk is vegetarian because Kayala is (was?) and he would do anything for her

This list gives Joel plenty of story hooks, lets my fellow players know whats going on and also helps me to have consistency of roleplay with the character (something I struggle with sometimes)

It also helps me formulate my next few game play options e.g. I know what my next few levels are going to be spent on and what sort of gaming direction the character is going in – one of the interesting things about playing 5e vs. when I started is that the rules prescribe much more you character development.

So I guess the question is, how much do you know about your DnD character?




I’m confused

I’ll be the first to admit that I’m quite an old fellow (not Conrad old obviously) and maybe the brain doesn’t work as well as it used to but this week I’ve found myself getting very confused by what, on paper, should be a very simple game, Age of Sigmar (AoS for short), mainly around picking an army.  Not what army to pick, that was easy as I’ve gone for something that should be very simple to paint, but how to actually decide what models I am going to put on the tabletop.

Better go back to the beginning.

A friend of ours Ben Crowe was running an AoS Narrative event a couple of weeks ago and I had signed up to play in it along with Matt, Lee and the boy Rory.  The fact that it was AoS (which I’ve not really played) was irrelevant, it was a chance to get away with some good friends and push some toys around the table.  My plan was to take a load of old early 90s Empire models, mainly because I thought it would be fun to put models on the table that were older than my opponents and as there was no painting requirement the fact that I am a slacker didn’t matter.  In the end I was unable to make it due to family issues but the rest of the crew went and had a fantastic time with Matt assuring me that they were the sort of gamers that we like to play against – results very much a secondary consideration.

This of course means that we are going to be playing some more AoS in the future and for this I need a painted army.  Being honest, the Empire project is a long long term thing so I needed another army that I could get done very simply and wouldn’t be a huge amount of models.  Quick look at the GW website lead me quite easily to Deamons and specifically the Blades of Khorne.   Stick with the deamonic troops and its a quick red spray and wash job to get them to a tabletop standard, which is all I am going to be aiming for.  All i needed to do now is decide what I was actually going to put on the table.

To this end I took a quick!! (its not a quick drive from Norfolk) trip to Warhammer World  picked up the book and a start collecting box whilst having a lovely burger.  The unit cards were sold out but I quickly found a source on eBay (though firstly I did make the mistake of purchasing the previous edition – who knew that AoS codexes have 2 versions already) so thought I was ready to go.

Reading the book though just left me very confused indeed.  Not around troop types, those are all very straightforward but all the ancillary stuff around it. Battle Traits, Command Traits, Artefacts, Judgements, the list goes on and on and the explanations of what and where you use each is woefully lacking.  No nice ‘how to build an army’ section to help me out, just thrown in at the deep end.

Fortunately I already knew there was an online army builder available (Ayzr), so I was able to use that to answer some of my problems but if I hadn’t then I think I would probably have just given up.

I guess that most folks will either have a load of pre knowledge about how it all works or a group that they are playing in but I can’t help think that if you are just making your first steps into the game then it could be slightly easier for you to get into and understand,  even if its something as simple as a one page generic step by step guide which not only explains what the methodology is but also what the terms all mean – I’m still not sure what a Command Trait is, perhaps it is explained in another book.

The book itself though is a work of art and the hobby section is lovely indeed, no-one else makes gaming books as well as GW does from a production POV

Right better go ask Rory if I’m doing it right