Author: Mike Marshall

Lets face it, I'm a complete geek, wargaming, xbox games and playing with lasers. I tried 3D printing but it made my head hurt. Flighty in the extreme, hobby projects last a couple of days before moving onto the next one

Still excited

You might have noticed from the last couple of posts that I’ve made that I’m quite excited by SAGA: AoM.  I mean I’ve always loved fantasy gaming but apart from the Skaven that I collected over 30 years I’ve never really had another fantasy army.  The ones that were on offer from GW were too much GW fluff and not enough Mike fluff if you know what I mean.  Just couldn’t put my own stamp on the story and that meant that whilst I got excited by the figures I just couldn’t get my head into a painting mindset to sit down and sort out an army – the same reason I don’t play 40k as well.

With AoM though I can make the armies that I want, using the figures that I want and create the narrative that I want which as I’ve talked about before goes far beyond just naming the characters.

So I thought I would take this blog post to talk about a couple of the forces that I am putting together for when the Barbarians are finished.

First up is something to use the Lords of the Wild Board (the one that you would stick Beastmen and Woodelves into if you were doing GW army comparisons)

As well as the generic force composition that the battleboard gives you there are also a couple of variant compositions that offer a more restricted force.  The payoff for using one of these is that you will get some sort of special rule to give that force more character.  In the Lords of the Wild force these variants are The Arachnaean Jungle (think lots of spider riders) and the Minotaurs of the Black Hills.  This was the list that attracted me.  However not as Minotaurs but as Werewolves.

Several years ago I backed the CMoN Wrath of Kings KS and whilst the finished game did nothing for me at all, it produced some absolutely gorgeous miniatures that I’ve never really been able to use until now.  So quick rebase, add in some GW Fenrisian Wolves that I had got in a trade and my 8 point warband was born.

Awoooooow, Werewolves of Norfolk
  • Warlord
  • Sorcerer
  • 6 points of creatures (split 4/3/3/2)
  • Monster

It really is that simple and really is that few figures.  Could do exactly the same warband with Ogre models or perhaps trolls.  Only model I am unhappy with is the Giant Bear as my Monster but I have plans to replace it with an even bigger Werewolf (of course)

Second force that I am currently working on is an Otherworld list (think Demons)  My original plan for this was to use my Egyptian based models that I have for the Cult of Set as the army for this board with the demons being snakes etc. but the Otherworld list doesn’t use levies (guess they have all been sacrificed) and in my mind the Cult of Set is full of worshippers and elites.  Very little actual soldier types.  So it was back to the drawing board with those and I needed something else to fill in.

Reading through the list one of the things that struck me was that you can upgrade your warlord to be an Archdemon at the cost of a point.  Archdemon sounds a lot like a god to me and then the answer revealed itself.

Another of my ongoing (neverending???) projects is a generic dungeon crawl game, but to get that working I needed a theme for the models and I had ended up with a lot of Greek mythological types as well as a set of the models from Mythic Battles: Pantheon.

This meant all I needed to do was create a Greek God list with mythical creatures instead of demons.  As the meerkats say, simples.

Zero to Hero

So I have Minotaurmen and Harpies as my warriors, Greek Heroes as my Hearthguard, Smaller Mythical creatures (Gorgon, Nemean Lion and Minotaur) as my creatures and Cerberus and the Hydra as my monsters (both behemoths)  All led by Zeus himself.  Should look really nice painted 🙂

So thats my next two AoM projects.  Hopefully this post gives you an idea of how easy it is to take some models that you love and turn them into an AoM force, ready for some events in the near future.

Here be  dragons 2.jpg

A brief insight

I’ve talked before about how my brain needs to have story and narrative for models that I am painting and playing with and this doesn’t change if I am playing a low figure count skirmish game or a large rank and flank type massed battle (not that i play any of those any more)  With the advent of SAGA: AoM I’ve obviously had the opportunity to get some long forgotten models out of the cupboard and think about some new ideas on how they all fit together.

Which brings me to yesterday and the decision to add a chariot to my horde army.  This is a special unit that only horde can take and provides a nice centrepiece model (to go with all the other centrepiece models, can you have to many centrepieces?)

My plan was to take a GW Ogre Leadbelcher kit, chuck a fighting platform on top of it and then stick a Big Boris on top of that.  Jobs a good one as Boris would say.

Boris Bike???


Only something about it didn’t feel right.  Even with the addition of some extra ropes (a freebie I found in one of my ‘safe’ storing places. the model still wasn’t doing it for me.

I thought about adding one of the Hasslefree skyclad women (thats naked to the rest of us) and going full on Frazetta but it still wasn’t hitting the right buttons.

Then, boom, it hit me.  Lets reverse the gender roles and pinch a cue from Malifaux (when they still respected their female characters, but thats a whole different rant) and put the Sisters of Slaughter on the fighting platform.

From that the story in my head grew that these sisters are imbued with the power of Lugh the Bloody himself and take their chariot across the north challenging the champions of each tribe they come across to combat.  The deal is simple.  If the champions win then the sisters belong to them.  If the champions lose then the tribe will join Lughs growing horde.  The sisters have never lost and Lughs horde keeps on growing!

And that was it.  Now I have a story for the unit that will help drive both how I finish up modelling it and the paint scheme that I eventually use.

Still building the model as aliens seem to have taken all my super glue but this is currently how its looking, will add some shields of the conquered champions and perhaps a little bit of bunting, you can never go wrong with bunting.

Sisters of Slaughter WIP




New Adventures Await

Last weekend was Salute and I was able to pick up my highly anticipated copy of Age of Magic (AoM) for SAGA.  I’ve always enjoyed playing SAGA as its has a nice balance via the limited resource of your SAGA dice and games feel tactical (well as tactical as a game with no real Command and Control mechanism can) but I’ve not played it as much as some mainly because whilst I have a passing interest in the Dark Ages all the models tend to boil down to beardy men with pointy sticks.  This doesn’t necessarily make for the most interesting painting projects and without a interesting painting project its much harder to drum up enthusiasm for a game.  The upshot was though that when a fantasy based universe was announced (SAGA is split into the core rules and then Universes which are pretty much self contained sets of armies) I had high hopes.

Interestingly around the same time Warlords of Erewhon from Warlord Games was announced that seemed to offer the same sort of game play experience – use whatever figures you want in games of medium figure count game – and the Bolt Action game system is again a very solid performer.  However in the run up to the game being released a series of previews showed that it was actually using a very prescriptive army list system that, to me, seems counter intuitive to what it was trying to achieve – get folks with Oldhammer Armies to get them out the cupboard and start using them again – which meant it was a non starter.  Hopes were all pinned on AoM.

Well having now played a grand total of one game I can say that my hopes are still high as it was tremendous fun.  So things are looking positive.

Rather than saying this is a battle board for Orcs, this one is for Humans etc. Tomahawk Studios have gone for a far more generic and open approach of using fantasy archetypes so our battle yesterday featured a my Barbarians (using the Horde Board) vs. Matt and his Samurai (using the Great Kingdoms Board) He of course says that make him the goodies but I think we all know that they are actually an oppressive regime exploiting the good will of the common man whilst Lugh Silver Hand is a folk hero in the same way as Robin Hood is, rising up against evil and helping the common folk.

Lugh Silver Hand and his Horde
The Samurai (oh and a beardy dwarf)

Enough waffle, lets talk about the game (I’ve assumed that you know some of the basics of SAGA in this)

My Army was as follows

  • 3 points of Warriors
  • 2 points of Hearthguard
  • 1 point of Monsters (Behemoth)
  • 1 Point of Creatures
  • 1 Point of Sorcerer
  • Lugh of the Silver Hand (Warlord)

One of the neat things about AoM is that you can give up deploying models of one type to increase the number of models in another so I only deployed 6 Hearthguard which meant that I could add an extra model to my Creatures.  It sounds confusing but in practice its very straightforward and an elegant way to expand the new unit types without having to get into half points etc.

From memory (and looking at the photo) Matt used

  • 3 Points of Hearthguard
  • 1 Point of Warriors
  • 1 Point of Creatures
  • 1 Point of Levy
  • 1 Point of Monsters (Scourge)
  • 1 Point of Sorcerer
  • Warlord mounted on a beast

He gave up 6 Levy models to add a warmachine and 2 Hearthguard to add an extra creature.

We played the Clash of Warlords scenario from the main rulebook (didn’t want to make it more complicated for ourselves using Book of Battles)

Deployed ready for battle to commence

Now we aren’t the most experienced SAGA players in the world and had to flick back and forth through the rulebook a lot during the game but all for things that after a couple more games will just be second nature so whilst it took us most of the afternoon to play it didn’t seem like it did if that makes sense.

I’m not one for doing turn by turn reports (and frankly I couldn’t tell you when certain things happened anyway) but the game was full of the cinematic moments that both Matt and I play games for.  Early on his dragon came swooping into combat with my poor sorcerer who predictably got eaten – though I’m pretty sure his actual fate is more like Ron Pearlmans character in Pacific Rim – but it then found itself locked in a fight to the death with my Johtun.  My Behemoth marauded up the flank smashing all before him until Matt commited his reserves and finally put the beast down.  The damage had been done though.  Warlords on Beasts turned out to be very tough indeed – Resilience(2) is huge – and whilst I eventually killed him with my Hearthguard they had been mauled beyond all recognition in a storm of gnashing teeth and scything blades.

In the end Matt ran out of SAGA dice generating units and victory went to Lugh 30-17

An awesome introduction to the game.

With the death of my sorcerer early on I had worried that I would be at a major disadvantage but that didn’t turn out to be the case which meant that my fears that a sorcerer was pretty much a must take in every army turned out to be unjustified.  It just another tool in the toolbox rather than being something that you have to have.  This is a good thing.

Not looking good for my poor sorcerer

Monsters and Creatures are tough – lots of Resilience floating around – but not indestructible and if you are gaining fatigue to not die then you are effectively being taken out of the game anyway.  When a game is only 6 turns having your big powerful beastie sitting around only being able to rest for even a turn is a huge balancing factor – SAGA has always been a game about getting as many Fatigue markers on your opponent as possible and this hasn’t changed – in fact if anything its become even more important.

So conclusions.  It’s fantastic.  Solid innovative ruleset which now has a well worked out fantasy twist.  I can’t see it not becoming our go to fantasy game (replacing Dragon Rampant) and I’m pretty hopeful that I can rope more friends into play – nearly everyone I know has at least a couple of Warhammer armies in a cupboard somewhere.

I’m going to be finishing up the painting on Lughs horde over the next couple of months and then will be moving onto the Cult of Set using the Demonic Otherworld board but I have army ideas for pretty much everything so plans could change (and normally do)

Highly highly recommended, 5 stars, etc. etc.

Sure Matts general used to be here

Roll for Initiative

I don’t know if I have mentioned it before but last year was pretty poor from a gaming POV.  Oh I have mentioned it.  Well I suppose I might stop going on about it eventually 🙂

Still there was one bright spot in the sea of dismalness and that was the fact that I started to play Dungeons and Dragons again for the first time in 20 odd years.  What made it even better is that my daughters started to play it with me, a true family bonding experience.

I remember it like it was only yesterday

For me D&D started back in the early 80s when a friend of mine brought AD&D along on one of those activity week things that they make you do at school and one evening we played a very simple adventure – I was an Illusionist called Melkizadrek.  Needless to say I was hooked instantly and throughout the rest of my school life we played pretty regularly in a science lab over lunch time.  Of course being teenage boys these sessions were pretty low on actual roleplay and more about getting the most powerful magic items so you could decimate whatever fiendish beasts the DM would throw at us (Wand of Orcus!!!!!) but it was still great fun.

Forward-wind a few years and I got involved in another group (think this would have been 3rd edition) which would meet once a month in the DMs flat for an all day session.  Of course being older now this would involve the consumption of adult beverages and again the actual roleplaying content was probably pretty low, though we did at least try to be consistent with our motivations and how our characters acted – something that certainly didn’t happen in the teenage sessions (lawful good to chaotic evil in the space of a conversation was pretty common)

Of course life then got in the way – it has a nasty habit of doing that – and what with work, marriage, children and moving to another country D&D fell by the wayside for a long long time.

Then a few years ago a conversation with the ever so lovely Dave Bartley who introduced me to Fantasy Grounds and the possibility of playing over the internet lurched into view.  Fantastic, can play from the comfort of my own office and not actually have to meet anybody.  Of course what I didn’t realise that by its very nature, getting everyone together to play on x night was an almost impossible attempt to herd cats and these efforts quickly fell by the wayside (sorry Dave).  It did however respark the Role Playing bug in me and given that my eldest daughter had joined in one of the sessions a possible family activity was born.  Got to love it when your hobby and family activities collide.

At the same time Peter Sheppard, whom I had got to know through playing Malifaux was running a regular D&D night in London and whenever he tweeted about it I would post stalkerish messages about getting involved.  Well he is lovely!!!   Anyway,  he agreed to run a one off adventure at Wayland and this time I took both my daughters along (as well as Matts eldest) and a massively fun time was had by all.  It seemed we were all hooked and when the stars aligned that Joel said he wanted to DM a campaign we all jumped at the chance.

Our first session

So now every month we drive over to the house of the wonderful Wintons in Birmingham play 6 or 7 hours of D&D (and lets be honest, 6 hours of that is the mighty Krunk saving the party from whatever troubles they have got themselves into) and then we come home to a massive singalong in the car.

I’ve also playing in a couple of one shots run by Bunty (called Bunty for reasons far to long to go into here) for various peoples Birthdays and I even dipped my toe into the DMing pool itself when my younger daughter asked for a D&D adventure for her birthday party.

Its been great and long may it continue.  Plus its really trendy to play D&D at the moment so this makes me practically a hipster.  Just need my coconut-milk organic latte now.


Krunk the Mighty


And … Action

Last year was pretty pathetic in terms of gaming but the biggest letdown was the amount of events I went to.  One.  One event out of a whole year.  I know, rubbish isn’t it. Sure there was the Butterfly House and MAGE but I organised those so they don’t really count any more than a home game does.  Which brings us to one.  Surely I can do better than that this year?


Well the weekend just gone (26th Jan if you are counting) I (we as Matt was with me) made a start by going to Board in Brum near Birmingham.  This is a venue that I haven’t been to before but will certainly be going again.  It has a well stocked shop (with stuff from a decent range of manufacturers) several 6×4 tables and decent toilets 🙂  Thats always a good start.  The fact that the very reasonable £10 fee also included food from the local chippy was an awesome bonus.

The reason that we went was to take part in the 2nd 7TV day that has been run there by a guy called Mike Strong – there are a lot of Mikes who play 7TV it turns out.  We’ve talked about 7TV from Crooked Dice in the past but if you’ve missed that heres a quick recap.

7TV bills itself as Inch High SpyFi as the basic premise is your models (a cast) are part of a TV show and that the game that you are playing is actually an episode of that show.   The SpyFi bit comes from that fact that the game is heavily based on the spy TV shows of the 60s and 70s such as The Avengers and Man from U.N.C.L.E   Your cast is made up of Stars, CoStars and Extras and each is worth so many ratings (you get around 100 profiles in the game so far).  You build your cast to the rating level of the game (we were playing 30 rating games which gives around 6-7 models) and then play out one of the scenarios given in the rule book.  Its a UGOIGO game that uses a limited resource (plot points) to control both activation and special actions that your characters might be able to do.  Finally it uses a countdown deck to ensure a special event happens every turn.  These are all TV based so you get things like Continuity Error where two cast members will suddenly switch places.  For me it is hands down the best set of skirmish rules I have ever played as by its very nature it gives the cinematic game experience that I love.  Sure there are individual genre based rulesets that have the same effect on me (Dead Man Hands springs to mind) but the power of the 7TV ruleset and the inherently balanced nature of the possible cast members means that it works across genres and makes for an excellent gaming experience.


Having said all that I would be a liar if I didn’t admit to some pre event nerves as we rocked up to the venue.  Suppose the other players weren’t into the game for the same reasons I am and were actually looking for a more competitive gaming event that I was hoping for – it had been billed as a campaign day but that means different things to different people.  Suppose, suppose, suppose.  Sure I had talked to them on the 7TV facebook group but online personas and all that.

Of course all these worries were for nowt as you couldn’t imagine a nicer bunch of gamers who were all there for the same reasons that we were and who all had the same attitude to the game as we did.  I thought I might have gone over the top when I worked out my cast as I had created my own fictional TV show, had worked out that it was cancelled after 6 episodes and knew who the big bad in each one was.  Turns out that I hadn’t as all of my opponents had done exactly the same 🙂


So onto the event itself.  I won’t bore you with a play by play but the day started off perfectly when our esteemed organiser told us that the 7TV studios were in financial trouble and that we would have to deliver advertising lines during the game (gaining extra plot points depending on how and when we delivered it) and it basically went from there.  I had 3 fantastic games full of cinematic highlights as Jonny Chan kicked and punched his way across the set pausing only now and then to deliver his carefully crafted lines to the camera.  Winning and losing didn’t matter, it was the taking part and fulfilling what Conrad likes to call the social contract that was the important (and indeed, only) thing.

I should also mention the sets (boards)  They were all provided by the players and were all fantastic.  So much effort had gone into them and it was a real pleasure to play on fully painted terrain for a change – so many of my home games are in MDF city.  It’s really going to force me to up my terrain game and actually paint stuff.  I’ve chucked some pictures of them in this post but my shoddy photography doesn’t really do them justice so apologies for that.


A special shout out should go to Wayne, one of the players, who works for Wargames Illustrated.  He very kindly brought along a lucky dip containing loads of OOP miniatures which had enough for all of the players to get one each.  I got an awesome Dan Dare type model that i will be painting up for a future cast.

And speaking of painting (did you see what I did there???) one of the prizes at the end of the day was for Best Cast and I was absolutely gobsmacked to walk about with the prize for Jonny Chan and friends.  The other two awards were for best board and best sports – yes no gaming prizes awarded – and the event was all the better for that.


On the drive home Matt and I were buzzing with ideas for boards and casts as there is going to be a lot of 7TV in our future.  Oh and if the Spy thing puts you off, this year will see the release of settings for Post Apocalypse and Pulp (my personal favourite) and the beauty of the ruleset is that it can be easily expanded into any genre that you want to go.

The next event at Board in Brum in on 21 September and there is a pulp themed day being put on by Wargames Illustrated on 6th July

Fantastic day, fantastic people and a fantastic game.  If you aren’t playing then you are missing out.

Did I deliver that correctly Mr DeMille?

Just the facts

It’s traditional as we start into a New Year to do a blog post that talks about all the hobby you did last year and all the hobby that you are going to do this year.  Enter into the year full of enthusiasm about how this year is going to be different etc.

It’s all a load of bollocks.

So I’m not going to do it.   Matt has, which you can read here and I’m sure Conrad will as well but there is no point in me making predications that I won’t stick to or going into great depth about how last year was crap.

So suffice to say I’m going to try and make this year better than last and this may or may not involve blogging, podcasting and perhaps video.

Jonny Chan and friends



Its My Life

A question came across my twitter feed today posted by the most excellent Katie to which I was able to give a simple reply

Now this may seem a flippant off the cuff response but it really is true and I guess to most people a little bit sad.

If I was to say that I had followed a particular football team for over 30 years, spent thousands on being involved and had a room in my house dedicated to it then I guess most people would think, yep perfectly normal, but gaming, thats for neckbeards who need to get out of their parents basement.

Bollocks of course but that is still the perception of the hobby in the mainstream.

Tell someone you are a gamer and the next question will probably be about Mario or Pokemon 🙂  Try and explain its tabletop gaming and it becomes ‘oh yeah I used to play with toy soldiers when I was a kid.  Do you make bang bang noises?’   Think I am exaggerating?  Well at Bonescon this year this very scenario played out between myself and a sales rep who happened to be at a conference at the same hotel.  Even down to shouting across to his mates and saying ‘they’re GAYmers’   Very sad but unfortunately very very true*

Now thats not to say there isn’t some mainstream acceptance of the hobby – this article on the BBC shows that – but overwhelmingly the impression is something that is for kids, not a suitable hobby for grownups.  It would seem we should all be playing golf or become MAMILs on a Sunday.

However for me thats all just noise.  Gaming and the people around it have completely and utterly defined my life since I first played Car Wars on my next door neighbours dining table in 1981.

  • I met my wife of 22 years on a night out with Games Workshop staff (no hiding the gaming from her!!!!)
  • The people that I have known the longest I met though gaming.  I’ve known both Dave and Conrad for nearly 25 years and still count them amongst my best friends.  I’m not in touch with anyone from University but gaming buddies are always there for you.
  • The thing that has made moving to where I live now survivable is the friends that I have made, people that you would be there for if they called you at 3am
  • The hundreds of folks who I have met over the years that when you see them at a convention stop for a chat and a catch up, walking around an event like Salute is like a school reunion, so many people to say hi to.
  • We bought the house that we live in purely so I could have a dedicated gaming room – have I mentioned how much I love my wife?
  • I don’t go to a store without thinking, oh I could use that for this project or that project

You get the picture.

The upshot of this, celebrate being a gamer, don’t hide it, if someone asks you what you did at the weekend, don’t say, went out with mates, tell them you were refighting epic battles across the tabletop.  Chances are one of the people you are talking to will be doing exactly the same thing.

Not my table but how cool is this.  One day…

*I had the last laugh though when he asked what I did for a living and I told him I was retired 🙂

Hobby Blues

Well it been a while since I last wrote anything as I’ve been having a major hobby downer recently. One of those periods when you spend far more time on the XBox (replaying Diablo III for the umpteenth time) than hobbying.  Fortunately I seem to be out the other side of it now and am actually being more productive than I have in years.

It all started going downhill in the run up to the Malifaux Welsh GT.  As it got closer and closer I got less and less enthused about playing but as I had forked out a load of money on tickets and travel I felt I had to go through with it.   In the end I walked into the venue on the day and just couldn’t bring myself to play – it would have been a miserable experience for both my opponent and myself – so I dropped out (thanks Martin and Luke for making that painless)   The most wonderful David Brown also agreed to take over the running of the Malifaux Team event (ITC) which meant for the first time in 5 years I didn’t have any Malifaux commitments – strange feeling.

Then it was Salute and Mrs Marshall came along with me for the day.  Wandered around, chatted with some people, bought some bits and bobs and came away with the Gangs of War starter box which Matt and I had been talking about playing.  We were both very enthused for this, so much so that I finally finished up my Roman / Greek temple that I had been working on for a few years and then built a whole board to go with it.  Great stuff.  However (and didn’t you know there was going to be a however) the sales model that GoR is awful – I’ll be ranting about it another day – and that basically killed the game for us stone dead.  Ah well, back to the drawing board – or the XBox in my case 🙂


Then the funniest thing happened.  A friend of mine, Dan, has recently got into Moonstone and asked if I wanted to go over and play a game and have it videoed for his You Tube channel.  Why not I thought, hadn’t played it before but the models are very lovely and I hadn’t actually played anything for ages.

Well it was like a switch had been turned on.  The game is masses of fun, with some awesome mechanics – I especially like the sword fighting components – and I will definitely be playing it again but the simple act of playing a game was enough to lift me out of the hobby funk that I had been in and get me away from the console and back to the painting table.

With MAGE II coming up I had set myself the task of having fully painted crews for all the games.  This of course meant actually painting stuff but after playing with Dan that no longer seemed the chore that it was previously.  So in the last couple of weeks I have finally finished off my Dead Mans Hand posse of Father Wilson and the Educators and I am now cracking on with the OGAM project that has been knocking around since 2014.  Just got a few more vikings to finish.  The beauty of this one will be that it gets me half way to having a fully painted SAGA force as well which is again something I have wanted for years but have always managed to come up with creative ways to avoid getting.


Then it will be on with Burrows and Badgers and finally a Guildball team (I will probably end up speed-painting these as I can’t see myself playing a game beyond the one at MAGE)

Will keep you updated as I crack on, and who knows, we might even record something

Hobby Heroes

Over the weekend Games Workshop announced the winners of the their Warhammer Heroes initiative – congrats to all of them – but I must admit this was the first time I had heard of the program, which is a shame as its a very interesting concept.  Who are the people that have given the most back to the hobby and deserve at least some small recognition for their efforts – though I’m pretty sure, knowing some of the winners that recognition is the last thing on their minds.

Well it got me to thinking, who would I have nominated and I kept coming back to the same person.  The person who I believe has done more for wargaming and community than anyone else in the UK.  The person who will slip into an event and be greeted by everyone as a long lost friend.  The person who takes for ever to get around an event like Salute as everyone stops him to say hello, how you doing, what you up to.  He is, simply put, a legend and a man who I am very very proud indeed to call a friend.

He is Conrad E J Gonsalves


Lets look at a few of the things he has achieved:

  • One of the first people to build an internet gaming community when the internet was still in its infancy.  You can directly trace a line back from the work that the Warhammer Community team do now to the work he did back in 1995 (which is a scary amount of years ago)
  • Long time podcaster across many different shows and for many different games (Boosted Damage, Malifools, Fools Daily as just a few)
  • Was fed up having no-one local to play so created a wargames club off his own back which is still up and running today (and that he is still heavily involved in)
  • Playtester for more games than you can shake a stick it and fundamental in helping shape many rules sets over the years.  Look though the GW output of the early 2000s and his name will be there.  Old Warhammer Ancients players may well remember that his name in the credits had to be put in the errata as Jervis couldn’t spell it 🙂