You wanna know how to get Capone? They pull a knife, you pull a gun. He sends one of yours to the hospital, you send one of his to the morgue. *That’s* the *Chicago* way!
In an effort to get the pile on unplayed games reduced Matt and I were able to arrange an impromptu gaming session yesterday (thank the gods that our children get along so well) and we decided that we would break out Chicago Way.
We had been talking about playing this one for a while – Matt is a bit of a sucker for gangster games – and given that it is based on the Dead Mans Hand ruleset (one of our favourite cinematic games) we had high hopes for a fun afternoon.
The game has four different factions (Prohibition Agents, Police, Gangsters and Moonshiners) and Matt decided that he would play Prohibition Agents against my Gangsters led by the lovely and not at all psychopathic Dapper Dan.
As is usual for the first time that we play a game we didn’t actually read the rules beforehand so just picked what we thought we had cool models for. This did lead to some stupid equipment mistakes on my part ($1500 for a Tommy Gun!!!!) and meant that we didn’t use the vehicle rules at all. This was probably a mistake on our part given that the first sentence of the vehicle section is “Vehicles are a key part of The Chicago Way” but you live and learn and it gives us something new to try next game.
One of the big differences between this and DMH is that each game is just made up of a single scenario, rather than the 3 interlinked scenes of the earlier game. To offset this, the game is very much designed around playing a campaign, similar to the campaign system in the second DMH book, Legends, which is focused around your gang gaining control of Chicago. We ended up just deciding to have a straight shoot out type game so played the Massacre scenario with $10000 gangs.
I had Dapper Dan, Machine Gun Moll (Hitman) 3 Hoods and 3 Thugs. Matt had Agent Smith, Tintin and a seemingly endless supply of Prohibition Agents.
At the end of the game Dapper Dan was in handcuffs (having been smashed in the face by the stock of a Tommy Gun) most of the crew were dead, Machine Gun Moll had fled the scene and I would have to put up with Matt endlessly crowing about smashing me.
As hoped the game had provided some excellent cinematic moments, my favourite being Moll opening up on 3 of the Prohibition Agents with her tommy gun. I could just see the slow motion of the ejector port as the brass cartridge cases fell on the floor around her as she tried to rescue her man from the government lickspittles. She failed, but that doesn’t make it less cinematic 🙂
All in all it was excellent fun and we will be definitely playing a campaign of it later in the year. If you like DMH then you owe it to yourself to give The Chicago Way a try, you probably won’t regret it.
You just fulfilled the first rule of law enforcement: make sure when your shift is over you go home alive. Here endeth the lesson.