In which Mike is supposed to be talking to long time game designer Rob Stoddard about his latest project Conan: Savage Legends which is coming to Kickstarter on the 16th July. To be fair they do talk about Conan, which is an arena based boardgame where you play as one of the legends of the Howard universe along with two companions against you fellow players for riches beyond imagining (read the press release here)but as is Mikes want, they go off on several tangents where we find out a lot more about Rob and his experiences in the games industry.
I mean he starts off with a story about Mike McVey asking him to do some painting for the first Warmachine book and it just goes from there.
They have a great discussion about playtesting methodolgies, how mainstream games differ from games produced for our hobby and Mike learns something he didn’t know about Red Sonja.
All in all it was a thoroughly interesting conversation and one we will hopefully continue at a future date. Oh and remember Conan: Savage Legends, July 16th Kickstarter.
I blame Matt. I mean I blame Matt for most things (and lets be honest, its normally his fault) but for this the blame is definitely falling on his shoulders. Oh and Lee. But he knows many ways to hurt me so it’s not his fault, no siree.
What am I talking about?
Well it seems that somehow I have been talked into playing AoS. And not only have I been talked into it but I’ve been talked into going to events (Narrative ones only) and even playing the odd game at Warhammer World which sounds like quite a lot of work for me as painting is not something that I am super fast at – as you well know if you are a regular reader – and I don’t actually have a 2000 point AoS army having sold all my Skaven off a couple of years ago.
Which brings me by a convoluted route to the point of this post i.e. how can we get Mike to actually do a 2000 point army in the next 6 months? Turns out the answer is actually pretty simple, turn it into blog content and he will have to do it out of shame.
I’m sure you are all familiar with the Tales of 4 Gamers type articles that started in White Dwarf and recently have been on the Warhammer Community site. You know the sort of thing
Pick an army
So much to spend every month
Paint it before the next months money gets spent
Well this is what we are going to do.
So from July to December I will be attempting to get a 2000 point AoS army painted (nothing special on the paint jobs, simple base, ink, highlight) reading for some events next year.
Budget wise we have £100 to spend this month and then £75 for each subsequent month. Prices are as per the GW online store however you actually source the models, money can be carried forward or borrowed, etc. Usual sort of thing.
So far we have the following folks involved
Matt – Ghosts
Lee – Tzeentch
Joel – Tree things
Conrad – Who knows?
Mike – Khorne Deamons
So with a bit of luck we should get some lovely pictures of boxes and then painted models up over the month.
Intention is to get a blog post out at the start of every month detailing what we have done and the pathetic excuses when it doesn’t happen, cause lets face it, we all know that its going to fall apart, certainly for me. But try try try again they say, this might be the first time that one of these things works out 🙂
So with my £100 in my hand I hot footed it (ok we drove) to WHW and picked up the following;
Start Collecting Daemons of Khorne – £55
Blood Master – £15
Fleshhounds of Khorne – £30
And just like that £100 quid was gone. Its not cheap is it this hobby. Still Golf is worse.
Thought this was a good starting purchase as it gives me a little bit of everything and I can decide what I want to add on (Bloodthirsters!!!!!) from a simple starting point.
Paint wise its going to be Red Spray, Crimson Wash and drybrushing. Pick out the details and hopefully be done. This biggest issue of this will be getting into the mindset that having paint on them is good enough, they are never going to be in a painting competition so they don’t need to be painted as if they are. Basing will be sand and tufts with the odd skull from the bits box thrown on to give some variation.
Right better get on, see you next month for an update, or follow along on twitter for some WIP photos
In which sneaky Mike and bumbling buffoon Matt get back on track and talk about the wonderful Mordheim, a game which has spawned many imitators despite all its flaws. Its basically Necromunda in the Warhammer World so all the things we talked about in that episode apply here as well, great fun, terrible balance issues – especially if you are playing an ongoing campaign – and one crew that rules over them all in the form of the sneaky sneaky skaven.
Thrown into the the episode you get a few name drops (clang) Mike tells the story yet again about the University of Altdorf and Matt, well Matt does what Matt does. Minus the dribble (though many would say with extra drivel)
What we should have done is talk about the computer games but frankly we forgot all about them as we’ve never played them. Still that gives content for another episode right?
In which we take a break from our recap of GW 90s games and instead join Mike and a plethora of dodgy sounding people to talk about the ongoing Dungeons and Dragons campaign that they are all playing in. So we are joined by Andy, Cathy, James, Chris and DM Joel as we get a catch up on how the campaign has gone over the last year and what the characters have been up to.
Mostly this seems to be Krunk (Mikes character) getting the party into near death situations and then getting them out of it with a well timed critical role on the d20. We do talk some about how our characters have developed over the year and touch on what roleplaying means to us but thats a pretty big subject and we do have a years worth of adventuring to get through.
Don’t worry we hear from each player individually over the next few weeks / months / years (you know how it goes with this show) enabling you to become a lot more familiar with whats going on. We might even be able to persuade Emily to come on the show, though as she thinks this podcasting lark is all a bit silly I’m not holding out hope – bloody teenagers.
On the 6th July I am attending the 7TV Pulp day that is being run by the wonderful chaps from Wargames Illustrated – I believe it is the biggest event they have ever put on with 30 folks descending on them for some Pulp action.
To this end of course you need some models (which need to be painted!!!!) so enter the cast of the award winning (bad awards are still awards right?) and groundbreaking show Dr Möbius. Set in the interwar years, it ran for two seasons and was notable in the fact that it was one of the first series put out by the studio that featured a nominal ‘bad guy’ as the lead – though as long time fans of the show will tell you Möbius is more misunderstood than bad.
Heralded by TV Times of the day as ground breaking television (I’m sure there is no correlation between reviews and advertising spend) I present the cast of Dr Möbius;
Dr Möbius was played by Austrian actor Oskar Brandhaur. Möbius is obsessed the occult and how he might save the human race from the inevitable doom that he sees coming after the devastation that World War One caused. In season one his efforts were concentrated on genetic manipulation, ending in the great Octomonkey experiment which accidentally caused the death of his niece Illse. In season two however his mind turns to robots with Steel and Logic winning out over squidgy biology.
American Agent Katie Darwin was played by Samantha Huggins. Originally a guest star in a season one episode, for some reason (two reasons?) she proved very popular with the male audience members and was brought in as a full time cast member for season two.
Trivia, her catchphrase ‘Peel me Another’ is commonly thought to be a shot at The Avengers (which was on in a similar timeslot) but is actually related to her strange obsession with bananas.
The 3rd member of the main cast was Maria but it is actually unknown who was inside the costume at any one time, indeed the studio continued to put out rumours that she was actually a robot throughout the run of the show
Maria acted as Möbius’ conscience on the show and was considered one of the most popular characters – though given the appearance of the suit it is a wonder that the studio was never sued by the estate of Fritz Lang
Victor – Stanley Smythe-Bronson
Jarvis – Frank Marshall
The Iron Man – Peter Mayhem
MCC Scientist – Andrew ‘Brainbox’ Strauss
Felix as Felix.
Felix was Oskars actual dog and was actually paid more than Oskar as a way to get around paying taxes – no income tax on a dog. This would come back to haunt Oskar when he was prosecuted for Tax Evasion but thats a story for another time.
So there you are, the cast of Dr Möbius. This is one of the things that I like most about the game, you can let you imagination run wild as you make up TV shows to fit the models that you’d like to use in any particular scenario. Of course how far you go with that background is up to you but its one of those things that I feel has gone out of gaming for the most part – we are content to be spoon-fed characters and their stories are not in our hands but in those of the game producers. 7TV bucks that trend and long may it continue. Narrative game play for the win.
Oh and if you are interested in what I am actually using them all as from the Pulp box
Dr Mobius is a Deviant Doctor
Agent Darwin is a Femme Fatale
Maria is a Hulking Henchman
Victor is a Dark Disciple
Jarvis is a Working Stiff (often said about Franks acting)
In which Captain Mike and Seaman (3rd Class) Matt go all nautical and talk about Man O’ War, the game of ship battles in the world of warhammer. As you will hear, the show swings between points like a rudderless barge and Matt in particular goes on a bit of a punfest though I think he manages to avoid most of the ruder (rudder????) ones and we most definitely don’t get into Captain Pugwash – its not true anyway. We also touch on Dreadfleet and in a weird roundabout way Star Wars Armada. Oh and beardy old historical types. Question what happens when you become a beardy old type yourself? Do you flip over and start berating the youths for showing no respect?
In which Mike and Matt (Jim and Bob unfortunately had other commitments) continue with their chat about Games Workshop big box games of the 1990s, today talking about the game which is probably the longest lived of all the content that GW has produced – yes its bloodbowl.
From its beginning in 1986 to its current thriving state (the new halfling team is just wonderful) we give a very speedy run through of the history of the game and talk about why it has survived so long.
Mike manages to resist going on another rant about Dice Cups and Matt , for once, doesn’t poke the angry bear with a stick. He is prone to doing that you know, he just wouldn’t let it lie.
Must admit this chat brought back some great memories of smashing opponents into the ground and leaving their seasons in tatters as they tried to compete with only 5 fit players. Thats why we play right? Right? Hey, where are you all going? We have sweets!
In which Mike and Matt start a series of casts talking about the Games Workshop big box games of the 1990s, which is a depressingly long time ago. The boy Rory wasn’t even born when some of these came out which is a way I suppose of the universe letting you know that you are just some sort of piece of navel lint at a cosmic scale. Now there’s a downer for today. Still you can cheer yourself up by listening to us. Well its not a punishment is it? Oh it is. Well shouldn’t have been naughty then 🙂
For those of us that are followers of GW, you’ll be aware that this coming weekend is Warhammer Day. There’s some bits and bobs that are going on sale and all sorts of shenanigans at local stores to support the day and the slight rebranding with a new logo.
What has got me excited, however, is it’s also the day that the new version of Apocalypse goes up for preorder.
Back in the olden days, those of us that played 40k often had collections that exceeded the normal 2k points or so, or fancied putting 2 or 3 armies together in a big game. GW listened and bought forth the first version of Apocalypse. It provided a framework to have massive armies including titans and other superheavies.
It was ok. Really just a different force organisation chart but still used the standard 40k rules. As such, games bogged down once they got too big and time could run out (or it got boring as your opponent moved his detachment of 200 Ork boyz).
The old geezers amongst us just said ‘Play Epic if you want that sort of game. Epic wasn’t supported but you could still get the rules from specialist games.
40k moved on and became a more streamlined game as it went through a couple of editions (IMO). Lots of new models and a couple of new armies were added. Gamers be gamers, we continued to collect armies waaaaay bigger than we needed.
So, what about Apocalypse, now? (I am brilliant!)
From what we have seen, this is a stand-alone ruleset that allows you to use your oversized 40k armies to play big games. There seems to be a deck building element (that has been used very successfully in Warhammer Underworlds) although initially it seems all cards can be bought at the outset.
The squad seems to be the lowest unit size (no individual model removal that I can see from the teaser vids). The rules look very similar to the Epic rules with a touch of AoS/40k streamlining included.
GW are also making all the datacards for all armies available online.
It has certainly piqued my interest and I shall be ordering it on Saturday.
I have had the idea of an Inquisition led Crusade force for quite some time, played with the idea in Epic but it looks like it will happen in Apocalypse now. (It’s the joke that keeps on giving!!)
In which Mike and Conrad spend some time finding out whats been happening in Conrads gaming life. Unlike the other two Conrad has still be playing regularly and travelling to events and stuff, things that, as you know, were sadly missing from Matt and Mikes past 18 months. So what do we learn. Well there are games from GW that have really complicated names, Shadespire and its variants are like crack cocaine to gamers, the new Tanelorn venue actually isn’t that new and also has a complex backstory that would make George R R Martin think, blimey thats a complicated back story oh and that Conrad is still one of the nicest men in gaming and fortunately doesn’t have a stroke whilst we are recording. Unless Red Braces is a euphemism that I’ve somehow failed to pick up on.