Episode 350 – It’s a Wonderful Life

In which Mike and Matt make there long awaited return to the podcasting pool. Ok some people wanted us to come back. Well at least one person so this is for him. Yes after over a year away we’ve actually carved out some time to record something, even if it is basically what we have been writing on the blog for the past few posts. Its like an Audible version. Hope you like it and we are certainly planning on doing more but as with all these things it will be when it will be.

Direct Link: http://www.foolsdaily.com/fools_350.mp3

(Battle) Field of Dreams….

As some of you will know from reading Mike’s earlier blog and following us on Twitter, we really like Saga – Age of Magic.

There appears to be a lot of similar, like minded people out there so I thought I’d make a step to see if we can create a bit of an event scene for it.

I’m running my first Saga event on the 24th August at our old friends, Battlefield Hobbies to see if we can get a bit of buzz going. It’s called Here Be Dragons (it’s uncharted territory and, well……..dragons!!) and if there’s enough interest it’s one that we can take in the road to other venues too.

The aim is to create a friendly environment for people to come and play new people and show off their warbands under the guise of a vaguely competitive event. Much like the 7TV and Dragon Rampant days that we have attended at the excellent Board in Brum (go there if you are in the vicinity!!).

This link to the rules pack may or may not work, but it’s in the Saga FB group or ping me on Twitter if you are interested…….


Over Invested??

Got another DnD session tomorrow in Birmingham and as I sit here watching the cricket I’m thinking about how my character has developed over the past year and wondering if other folks do the same sort of thing.  I mean I know I tend to over invest in the story aspect of miniature games but surely RPGs are different and everyone has the same sort of story thoughts.

Krunk started off as a typical thick Half Orc Berserker running every which shouting monster.  The rest of the party would continually make jokes about child reins for him as he would get them into (and fortunately out of) bad situations but as we went on he was becoming more and more one dimensional to play, after all there is only so much you can do with that sort of character.  At this point I didn’t really have a lot of background for him beyond some character traits that had developed over the sessions but after we rescued a wizard I decided that I would use the offered reward to increase my intelligence – so Krunk wrote the following letter (which brought a collective smile to our DnD Whatsapp group)Screenshot 2019-03-03 21.28.38.png

This increased my intelligence to 10 and I decided that what had actually happened was that the wizard repaired some previous brain damage that Krunk had sustained and that he would start to remember where he came from and his back story.   Combining this with starting to take levels in fighter rather than barbarian as if some previous knowledge was returned.  Of course this all meant that I needed to come up with some more backstory and more importantly communicate this not only to my fellow party members but also our lovely DM Joel so that if he wanted he could incorporate threads of the story into the ongoing campaign narrative – this is the mark of a great DM, they let the players direct the story rather than imposing their vision on the players.

To this end I came up with a 10 things that you didn’t know about Krunk list that sketches out in broad strokes the tragic story of his life

  1. Krunk was leader of his tribe and was married to his childhood sweetheart Kayala
  2. His brother was jealous and murdered Kayala framing Krunk
  3. Krunk was stripped of leadership by the tribal moot and made into a slave
  4. His brother was not satisfied with this and continued to humiliate Krunk at all times.  
  5. Krunk tried to escape but was chased by the tribal warriors and went off a cliff into the sea, smashing his head into a rock.
  6. He was washed up the coast of another island with no memory and reverting to his primitive instincts
  7. Dwayne was washed up with him.  Was it the rock that caused the brain injury?
  8. Inadvertently the wizard has repaired the brain damage so his memories and original personality are returning
  9. Who knows what that personality is?
  10. Krunk is vegetarian because Kayala is (was?) and he would do anything for her

This list gives Joel plenty of story hooks, lets my fellow players know whats going on and also helps me to have consistency of roleplay with the character (something I struggle with sometimes)

It also helps me formulate my next few game play options e.g. I know what my next few levels are going to be spent on and what sort of gaming direction the character is going in – one of the interesting things about playing 5e vs. when I started is that the rules prescribe much more you character development.

So I guess the question is, how much do you know about your DnD character?




I’m confused

I’ll be the first to admit that I’m quite an old fellow (not Conrad old obviously) and maybe the brain doesn’t work as well as it used to but this week I’ve found myself getting very confused by what, on paper, should be a very simple game, Age of Sigmar (AoS for short), mainly around picking an army.  Not what army to pick, that was easy as I’ve gone for something that should be very simple to paint, but how to actually decide what models I am going to put on the tabletop.

Better go back to the beginning.

A friend of ours Ben Crowe was running an AoS Narrative event a couple of weeks ago and I had signed up to play in it along with Matt, Lee and the boy Rory.  The fact that it was AoS (which I’ve not really played) was irrelevant, it was a chance to get away with some good friends and push some toys around the table.  My plan was to take a load of old early 90s Empire models, mainly because I thought it would be fun to put models on the table that were older than my opponents and as there was no painting requirement the fact that I am a slacker didn’t matter.  In the end I was unable to make it due to family issues but the rest of the crew went and had a fantastic time with Matt assuring me that they were the sort of gamers that we like to play against – results very much a secondary consideration.

This of course means that we are going to be playing some more AoS in the future and for this I need a painted army.  Being honest, the Empire project is a long long term thing so I needed another army that I could get done very simply and wouldn’t be a huge amount of models.  Quick look at the GW website lead me quite easily to Deamons and specifically the Blades of Khorne.   Stick with the deamonic troops and its a quick red spray and wash job to get them to a tabletop standard, which is all I am going to be aiming for.  All i needed to do now is decide what I was actually going to put on the table.

To this end I took a quick!! (its not a quick drive from Norfolk) trip to Warhammer World  picked up the book and a start collecting box whilst having a lovely burger.  The unit cards were sold out but I quickly found a source on eBay (though firstly I did make the mistake of purchasing the previous edition – who knew that AoS codexes have 2 versions already) so thought I was ready to go.

Reading the book though just left me very confused indeed.  Not around troop types, those are all very straightforward but all the ancillary stuff around it. Battle Traits, Command Traits, Artefacts, Judgements, the list goes on and on and the explanations of what and where you use each is woefully lacking.  No nice ‘how to build an army’ section to help me out, just thrown in at the deep end.

Fortunately I already knew there was an online army builder available (Ayzr), so I was able to use that to answer some of my problems but if I hadn’t then I think I would probably have just given up.

I guess that most folks will either have a load of pre knowledge about how it all works or a group that they are playing in but I can’t help think that if you are just making your first steps into the game then it could be slightly easier for you to get into and understand,  even if its something as simple as a one page generic step by step guide which not only explains what the methodology is but also what the terms all mean – I’m still not sure what a Command Trait is, perhaps it is explained in another book.

The book itself though is a work of art and the hobby section is lovely indeed, no-one else makes gaming books as well as GW does from a production POV

Right better go ask Rory if I’m doing it right


Warhammer Chaosbane


In a world ravaged by war and dominated by magic, you must rise up to face the Chaos hordes. Playing solo or with up to four players in local or online co-op, choose a hero from four character classes and prepare for epic battles wielding some of the most powerful artefacts of the Old World.

One of the things that has been keeping me from painting in the last few weeks has been my lovely XBox.  First Diablo launched a new season and then Chaosbane was released.  It’s a tough time being a gamer.

So I’m sure you know what Diablo is (if you don’t the rest of this article isn’t going to make a lot of sense) but you might be asking yourself what Chaosbane is.  Well easiest way to describe it is to say its Diablo in a Warhammer setting (Warhammer so the Old World, not shiny AoS goodness) which means a hack and slash arcade adventure with random loot drops, some RPG like elements with skill trees and a boat load of monsters (actually make that two boat loads).

The game is set at the end of the first great chaos incursion where Magnus has turned back the forces of the dark gods at Praag.  The invasion has been defeated but there are still a lot of chaos warbands to be hunted down and destroyed and this is where you come in.

Screenshot 2019-06-12 07.59.58.png

You can pick from four character classes (Empire Soldier, Dwarf Slayer, Wood Elf Archer,  High Elf Mage) and each plays very differently – the Imperial Soldier seems a little boring if I am honest but the other 3 are great fun.  Most of my playtime so far has been as Braggi Axebiter, Dwarven Slayer who chops up Chaos Deamons very efficiently indeed, building up his rage to unleash even more powerful swings with his axes.

You travel through various famous locations of the old world (Nuln, Praag etc.) hunting down Chaos Champions in pursuit of the mysterious figure of the Harbinger with each chapter ending in a classic boss fight against a great deamon of the relevent power.  So far a Great Unclean One and a Bloodthirster have fallen under my axes and given that I am currently in a Slaanesh based area I feel that it will be a Keeper of Secrets next.  It will die.

Loot is pretty much the same as Diablo (though drops are less frequent) with different rarity values.  So far I’ve seen 3 types but apparently after you have completed the game you unlock ‘heroic’ drops which again seem to be analogous to Diablos legendaries.

Skills are where the game gets more ambitious as you have a certain number of skill points to spend on your abilities, both active and passive.  Most abilities also have 3 levels, each level being more expensive than the previous, which means you have to make hard choices about what you are going to invest it.  I’m guessing that the hope was that players would be constantly switching points around to give different play-styles a go within the same character but for a player like me it just means that you are using just a couple of abilities as you know what they do and how to get the best out of them.  It’s possible that later level design might require some rethinking but I’m not really sure thats going to be the case.  You also have the God Power tree which is another way you can customise you character – note that the usage of this isn’t very well explained when you get access to it and its very easy to spend points (and other resources) on builds that won’t actually help you with the way you want to play.  You can reset the tree but whilst it will give you the skill points back it won’t refund the resources (gems called fragments) that you have used.  Bit of a miss there I think.

Graphically the game is great, the screens look like the old world, the monsters are instantly recognisable (assuming you know your Warhammer) and the special effects are suitably flashy.  For me the fixed camera is a little to far away, I’d like to see more of the detail of both my character and the things that I am fighting but its a personal preference thing.  I see why they have done it, its just not what I would have done.

Sound is the biggest issue with the game.  The incidental sounds are all fine but the voice acting is not great with accents going all over the place.  There are also some bugs where the conversations get muddled up with the subtitles which can be slightly jarring.  It’s not enough to ruin the game but it is enough to yank you out of the playing experience.  Teclis sounds very very manly as well, certainly not how I would imagine a high elf speaking, especially one with his health problems.

Screenshot 2019-06-12 07.59.34.png

The game supports 4 player co-op though I haven’t tried that out and once you’ve completed the main quest line you can unlock various multiplayer random dungeon type experiences – think Diablo Rifts and you aren’t far off.

Apparently we will be getting more content soon as well including another playable class – my money is on a witch hunter.

Overall I’d recommend the game and give it a solid 7/10, certainly the best Warhammer game I’ve played in a long time.  Its not Diablo but until we get a new one of those it certainly fills the gap nicely.

One and done

Sort of a catchup post this one, so bear with me as its all over the place.

I came to a very odd conclusion this week about 7TV.  Whilst it is a most fantastic game (as I’ve said previously probably the best set of character driven skirmish rules on the market at the moment) its going to prove expensive in both terms of time and money.  Why is this I hear you ask?   Well I didn’t because I’m not Alexa but if I was then I would have heard you.  As an aside is anyone really surprised that these smart devices are listening to you all the time?  I mean how do you think they know when you say ‘Alexa’


So yes, 7TV expensive.

Well its because for each event that I’m doing (and there are 3 this year) I’m painting a new cast – can’t take the same again – and lets be honest, I’m probably not going to use the figures for something else, even if I insist to myself that I am going to.


So for the first event I went to I painted up my Johnny Chan cast but I can’t reuse that for the Pulp event next month so I’ve been working on Dr Möbius and his Robotic Legions.   3 more models to paint for that one.



But then I’ve got another 7TV day towards the end of the year and I can’t take Möbius again – people will have seen it – so I’ll have to do another cast.

Fortunately of course I have plenty of models so its really just the painting that will need to be done – oh and coming up with a suitable concept (which I am still struggling with)

In other news Matt and I went to our first Dragon Rampant event at Board in Brum.  Was really good fun with lots of wacky events and scenarios playing out – numbers were slightly disapointing but it didn’t affect the gaming one jot, just means its less likely to run again 🙁  Also hell froze over and Matt won the event.  Yes you read that right and no, he hasn’t stopped going on about it. IMG_3725.jpg

Next month its 7TV Pulp along with Burrows and Badgers.  Oh and at the end of the month its MAGE.  Busy.

Finally I did a test last night to make sure all the podcasting plumbing is still working as I was harassed (harassed I tell you) at WHW yesterday to get recording again. Never one to upset people we are hoping to try and do something this week – its difficult as Matt is travelling a lot but we do still have a lot to say and as we get older we get even more opinionated.  You really don’t want to get me started on the amount of spoonfeeding that gamers seem to need these days.

Oh look out, I’ve started …




Still excited

You might have noticed from the last couple of posts that I’ve made that I’m quite excited by SAGA: AoM.  I mean I’ve always loved fantasy gaming but apart from the Skaven that I collected over 30 years I’ve never really had another fantasy army.  The ones that were on offer from GW were too much GW fluff and not enough Mike fluff if you know what I mean.  Just couldn’t put my own stamp on the story and that meant that whilst I got excited by the figures I just couldn’t get my head into a painting mindset to sit down and sort out an army – the same reason I don’t play 40k as well.

With AoM though I can make the armies that I want, using the figures that I want and create the narrative that I want which as I’ve talked about before goes far beyond just naming the characters.

So I thought I would take this blog post to talk about a couple of the forces that I am putting together for when the Barbarians are finished.

First up is something to use the Lords of the Wild Board (the one that you would stick Beastmen and Woodelves into if you were doing GW army comparisons)

As well as the generic force composition that the battleboard gives you there are also a couple of variant compositions that offer a more restricted force.  The payoff for using one of these is that you will get some sort of special rule to give that force more character.  In the Lords of the Wild force these variants are The Arachnaean Jungle (think lots of spider riders) and the Minotaurs of the Black Hills.  This was the list that attracted me.  However not as Minotaurs but as Werewolves.

Several years ago I backed the CMoN Wrath of Kings KS and whilst the finished game did nothing for me at all, it produced some absolutely gorgeous miniatures that I’ve never really been able to use until now.  So quick rebase, add in some GW Fenrisian Wolves that I had got in a trade and my 8 point warband was born.

Awoooooow, Werewolves of Norfolk
  • Warlord
  • Sorcerer
  • 6 points of creatures (split 4/3/3/2)
  • Monster

It really is that simple and really is that few figures.  Could do exactly the same warband with Ogre models or perhaps trolls.  Only model I am unhappy with is the Giant Bear as my Monster but I have plans to replace it with an even bigger Werewolf (of course)

Second force that I am currently working on is an Otherworld list (think Demons)  My original plan for this was to use my Egyptian based models that I have for the Cult of Set as the army for this board with the demons being snakes etc. but the Otherworld list doesn’t use levies (guess they have all been sacrificed) and in my mind the Cult of Set is full of worshippers and elites.  Very little actual soldier types.  So it was back to the drawing board with those and I needed something else to fill in.

Reading through the list one of the things that struck me was that you can upgrade your warlord to be an Archdemon at the cost of a point.  Archdemon sounds a lot like a god to me and then the answer revealed itself.

Another of my ongoing (neverending???) projects is a generic dungeon crawl game, but to get that working I needed a theme for the models and I had ended up with a lot of Greek mythological types as well as a set of the models from Mythic Battles: Pantheon.

This meant all I needed to do was create a Greek God list with mythical creatures instead of demons.  As the meerkats say, simples.

Zero to Hero

So I have Minotaurmen and Harpies as my warriors, Greek Heroes as my Hearthguard, Smaller Mythical creatures (Gorgon, Nemean Lion and Minotaur) as my creatures and Cerberus and the Hydra as my monsters (both behemoths)  All led by Zeus himself.  Should look really nice painted 🙂

So thats my next two AoM projects.  Hopefully this post gives you an idea of how easy it is to take some models that you love and turn them into an AoM force, ready for some events in the near future.

Here be  dragons 2.jpg

A brief insight

I’ve talked before about how my brain needs to have story and narrative for models that I am painting and playing with and this doesn’t change if I am playing a low figure count skirmish game or a large rank and flank type massed battle (not that i play any of those any more)  With the advent of SAGA: AoM I’ve obviously had the opportunity to get some long forgotten models out of the cupboard and think about some new ideas on how they all fit together.

Which brings me to yesterday and the decision to add a chariot to my horde army.  This is a special unit that only horde can take and provides a nice centrepiece model (to go with all the other centrepiece models, can you have to many centrepieces?)

My plan was to take a GW Ogre Leadbelcher kit, chuck a fighting platform on top of it and then stick a Big Boris on top of that.  Jobs a good one as Boris would say.

Boris Bike???


Only something about it didn’t feel right.  Even with the addition of some extra ropes (a freebie I found in one of my ‘safe’ storing places. the model still wasn’t doing it for me.

I thought about adding one of the Hasslefree skyclad women (thats naked to the rest of us) and going full on Frazetta but it still wasn’t hitting the right buttons.

Then, boom, it hit me.  Lets reverse the gender roles and pinch a cue from Malifaux (when they still respected their female characters, but thats a whole different rant) and put the Sisters of Slaughter on the fighting platform.

From that the story in my head grew that these sisters are imbued with the power of Lugh the Bloody himself and take their chariot across the north challenging the champions of each tribe they come across to combat.  The deal is simple.  If the champions win then the sisters belong to them.  If the champions lose then the tribe will join Lughs growing horde.  The sisters have never lost and Lughs horde keeps on growing!

And that was it.  Now I have a story for the unit that will help drive both how I finish up modelling it and the paint scheme that I eventually use.

Still building the model as aliens seem to have taken all my super glue but this is currently how its looking, will add some shields of the conquered champions and perhaps a little bit of bunting, you can never go wrong with bunting.

Sisters of Slaughter WIP




Do you feel if a game company ……

Following on from my purchases from Salute where I bought the Age of Magic rules, the accompanying Chaos and Magic dice, the Saga Battle Book and a Deep Cut Studio 6×4 playing mat, the question occurred to me today –

“Do you feel if a game company appears to have stopped supporting a game that you are less likely to play that game?”

This came on the back of mulling ideas about AoM forces without spending lots of money. It amuses me that as we have gotten older and that having no doubt spent an absolute humongous amount of money on gaming over the years, that we are trying to do stuff now without spending a load of dosh. Moving swiftly back on topic, I am disappointed that I have stuff lying around that I will probably never use so how can I use or re-use stuff. With the introduction of AoM I can see figures that I have being used for small AoM forces. It upsets me that games like Wrath of Kings may not get played much any more in my gaming group. I enjoyed the game immensely and had great cinematic games with my regular gaming buddy Nick. I have a second (unbuilt) force – the Shael Han and I figured I would never get to use them. In addition I bought in to the L5R miniature game when it first came out. I bought some boxed sets of one of the factions. The idea of a Samurai setting game really appealed to me as I was a big fan of the original Bushido RPG when it first came out (but ofc never played it!) Myself being of an age and era that included classics like the Water Margin and Monkey then clearly stuff like these figures/games would appeal to me. I think with the dawn of AoM I have found a probable use for some of the figures.

I’ve re-used my WFB dwarves successfully in my Kings of War army and this game has allowed me to buy some super cool minis from companies such as Scibor Miniatures, (Lord riding a bear), MOM Miniaturas (rock dwarves as Earth Elementals) and West Wind Productions (pig cavalry).

I have a Godslayer set of miniatures which are doing nothing at present possibly begging to be used in AoM. I also still have my WFB demons as well as a load of minis sitting in the garage doing nothing.

I suppose at the day it’s about the type of gamer you are and if you can get the support from like minded gamers. I mean EpicA has a good (but small) community still playing what is a great game. Blood Bowl when it was OOP was still heavily supported by the community as was Necromunda and Mordheim. 9th age is still being played as is Oldhammer. With other games, support for the game from the community will drop off and possibly even die. It saddens me now that this happens. I think with the dawn of Kickstarter and other crowd funding tools, it was as I said it would be, despite it being a golden age of gaming, there would be casualties along the way.

Ultimately though I do feel that I am going to have to go through a purge again this year to offload stuff that is just taking up space with a view to streamlining the game systems old and new that I play but that is of course down to how much free time I have.

New Adventures Await

Last weekend was Salute and I was able to pick up my highly anticipated copy of Age of Magic (AoM) for SAGA.  I’ve always enjoyed playing SAGA as its has a nice balance via the limited resource of your SAGA dice and games feel tactical (well as tactical as a game with no real Command and Control mechanism can) but I’ve not played it as much as some mainly because whilst I have a passing interest in the Dark Ages all the models tend to boil down to beardy men with pointy sticks.  This doesn’t necessarily make for the most interesting painting projects and without a interesting painting project its much harder to drum up enthusiasm for a game.  The upshot was though that when a fantasy based universe was announced (SAGA is split into the core rules and then Universes which are pretty much self contained sets of armies) I had high hopes.

Interestingly around the same time Warlords of Erewhon from Warlord Games was announced that seemed to offer the same sort of game play experience – use whatever figures you want in games of medium figure count game – and the Bolt Action game system is again a very solid performer.  However in the run up to the game being released a series of previews showed that it was actually using a very prescriptive army list system that, to me, seems counter intuitive to what it was trying to achieve – get folks with Oldhammer Armies to get them out the cupboard and start using them again – which meant it was a non starter.  Hopes were all pinned on AoM.

Well having now played a grand total of one game I can say that my hopes are still high as it was tremendous fun.  So things are looking positive.

Rather than saying this is a battle board for Orcs, this one is for Humans etc. Tomahawk Studios have gone for a far more generic and open approach of using fantasy archetypes so our battle yesterday featured a my Barbarians (using the Horde Board) vs. Matt and his Samurai (using the Great Kingdoms Board) He of course says that make him the goodies but I think we all know that they are actually an oppressive regime exploiting the good will of the common man whilst Lugh Silver Hand is a folk hero in the same way as Robin Hood is, rising up against evil and helping the common folk.

Lugh Silver Hand and his Horde
The Samurai (oh and a beardy dwarf)

Enough waffle, lets talk about the game (I’ve assumed that you know some of the basics of SAGA in this)

My Army was as follows

  • 3 points of Warriors
  • 2 points of Hearthguard
  • 1 point of Monsters (Behemoth)
  • 1 Point of Creatures
  • 1 Point of Sorcerer
  • Lugh of the Silver Hand (Warlord)

One of the neat things about AoM is that you can give up deploying models of one type to increase the number of models in another so I only deployed 6 Hearthguard which meant that I could add an extra model to my Creatures.  It sounds confusing but in practice its very straightforward and an elegant way to expand the new unit types without having to get into half points etc.

From memory (and looking at the photo) Matt used

  • 3 Points of Hearthguard
  • 1 Point of Warriors
  • 1 Point of Creatures
  • 1 Point of Levy
  • 1 Point of Monsters (Scourge)
  • 1 Point of Sorcerer
  • Warlord mounted on a beast

He gave up 6 Levy models to add a warmachine and 2 Hearthguard to add an extra creature.

We played the Clash of Warlords scenario from the main rulebook (didn’t want to make it more complicated for ourselves using Book of Battles)

Deployed ready for battle to commence

Now we aren’t the most experienced SAGA players in the world and had to flick back and forth through the rulebook a lot during the game but all for things that after a couple more games will just be second nature so whilst it took us most of the afternoon to play it didn’t seem like it did if that makes sense.

I’m not one for doing turn by turn reports (and frankly I couldn’t tell you when certain things happened anyway) but the game was full of the cinematic moments that both Matt and I play games for.  Early on his dragon came swooping into combat with my poor sorcerer who predictably got eaten – though I’m pretty sure his actual fate is more like Ron Pearlmans character in Pacific Rim – but it then found itself locked in a fight to the death with my Johtun.  My Behemoth marauded up the flank smashing all before him until Matt commited his reserves and finally put the beast down.  The damage had been done though.  Warlords on Beasts turned out to be very tough indeed – Resilience(2) is huge – and whilst I eventually killed him with my Hearthguard they had been mauled beyond all recognition in a storm of gnashing teeth and scything blades.

In the end Matt ran out of SAGA dice generating units and victory went to Lugh 30-17

An awesome introduction to the game.

With the death of my sorcerer early on I had worried that I would be at a major disadvantage but that didn’t turn out to be the case which meant that my fears that a sorcerer was pretty much a must take in every army turned out to be unjustified.  It just another tool in the toolbox rather than being something that you have to have.  This is a good thing.

Not looking good for my poor sorcerer

Monsters and Creatures are tough – lots of Resilience floating around – but not indestructible and if you are gaining fatigue to not die then you are effectively being taken out of the game anyway.  When a game is only 6 turns having your big powerful beastie sitting around only being able to rest for even a turn is a huge balancing factor – SAGA has always been a game about getting as many Fatigue markers on your opponent as possible and this hasn’t changed – in fact if anything its become even more important.

So conclusions.  It’s fantastic.  Solid innovative ruleset which now has a well worked out fantasy twist.  I can’t see it not becoming our go to fantasy game (replacing Dragon Rampant) and I’m pretty hopeful that I can rope more friends into play – nearly everyone I know has at least a couple of Warhammer armies in a cupboard somewhere.

I’m going to be finishing up the painting on Lughs horde over the next couple of months and then will be moving onto the Cult of Set using the Demonic Otherworld board but I have army ideas for pretty much everything so plans could change (and normally do)

Highly highly recommended, 5 stars, etc. etc.

Sure Matts general used to be here